Options
All
  • Public
  • Public/Protected
  • All
Menu

Class PredicateItem

Hierarchy

  • PredicateItem

Index

Constructors

constructor

Methods

Static alternative

Static blockStateProperty

Static damageSourceProperties

Static entityProperties

  • entityProperties(entity: EntityTargetType, locationPredicate: any): IPredicateItem

Static entityScores

  • entityScores(entity: string, scores: Record<string, RangeObject<number>>): IPredicateItem

Static inverted

Static killedByPlayer

Static locationCheck

  • locationCheck(offsetX: number, offsetY: number, offsetZ: number, locationPredicate: any): IPredicateItem

Static matchTool

Static randomChange

Static randomChangeWithLooting

  • randomChangeWithLooting(change: number, lootingMultiplier: number): IPredicateItem

Static reference

Static survivesExplosion

Static tableBonus

  • tableBonus(enchantment: EnchantmentId, chances: number[]): IPredicateItem

Static timeCheck

Static valueCheck

  • valueCheck(value: RangeObject<number>, range: RangeObject<number>): IPredicateItem

Static weatherCheck

Generated using TypeDoc